![]() The bottom left “add” is to add a pendulum.Ĭircle 1, make sure to pay attention to which ones are labeled “position” and “angle”. ![]() The top right “add” here adds parameters that will *cause* the motion. Underlined you can see “input settings”, this is just the motion that will cause the swing. Hit add here, it will create a new physics rule. these parameters don’t need specific IDs. not only do they move by being rotated, but ive deformed them similar to actual frame-by-frame animation. These are just for swinging physics, i’ve rigged the ears to their individual swinging animations. You will need to create parameters for your physics. Mine currently looks like this Now for the full tutorial portion: I follow > this Settings of cursor tracking Your animations won’t show up unless labelled properly in the ID.įor me, I name the layer the same as the ID to avoid confusion on my part. I don’t really dabble in the actual animation portion of the program atm, I mostly rig the models for use in FaceRig. ![]() This is what the physics mode looks like in the version I am using. ![]() Im not an expert, i dont know a lot about live2d, but there is a serious lack in english tutorials and a lot of people i asked for help would redirect me to tutorials i would need to translate, or outdated tutorials. If you’ve found the older tutorial and find it doesn’t look like your physics menu, then I did my best to figure it out in the new one! The old physics tutorials i was looking at was not up to date with I believe 3.3 and onward. ![]()
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